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Wednesday, March 26, 2008

How to Make Billions sitting in a station

So heres my story and guide.

My second week in EVE, I was ratting in an Omist station system in a newly bought Raven when a roaming BoB gang jumped into the system, warped to my belt, warp scrambled me and owned the !@#$%^&* out of me, all in under 20 seconds. Nearly broke and pissed off, I decided that ratting was for wage slave suckers and that there has to be an easier, better way of making money that doesn’t involve the risk of being blown apart in 0.0 space. I recruitment scammed my way up to 500 million ISK, but then the fat overlord banned recruitment scamming.

Then I discovered trading. Now don’t get me wrong. Trading does NOT mean space trucking NPC-bought goods across lowsec space for a couple million ISK profit only to be blown up by some pirates who just got home from school. The trading I’m referring to deals in player-built ships and modules, moon minerals, etc etc. It also does not require you to leave the station you are trading out of, assuming you are in a trade hub. Perhaps the best thing about it is that you MAKE MONEY WHILE YOU SLEEP. There’s nothing better than waking up and seeing your wallet 200 million ISK fatter than it was than when you laid down to take a nap a few hours ago.

I operated primarily out of Jita with an alt in Rens. If I put in the work, I can make over a billion ISK in a single day. If I weren’t quitting EVE and decided to get really hardcore about trading and buy 4-5 accounts (one for each hub), I could easily see myself pulling in 2 billion ISK a day. Here’s how:

For EVERY item in EVE that is actively traded on the market, there is a spread between the buy orders and the sell orders. You can calculate the percentage size of this spread by dividing the price of the lowest realistic sell order by the price of the highest realistic buy order. For example:

In this case, I would calculate the spread of the covert ops cloaking device IIs as follows:

10998/10000 = 1.0998 or 9.98%. If I put up a buy order at 10 million, have that buy order filled and put up a sell order at 10.998 million, I would make about a 10% return on the ISK invested. HOWEVER, you have to take broker fees and the sales tax into account. With no skill in broker relations or accounting, this shaves 3% off your profit. With broker relations 5 and accounting 5, you shave 2% off the profit. With great standings, broker relations 5, accounting 5, take 1% off the profit. The difference between 3% and 1% is HUGE when you’re dealing with high-volume goods over a long period of time. Thus, on my accounting 5 broker relations 5 character with 0 standings, our 10% profit becomes an 8% profit. With a billion ISK invested in the trade, that’s an 80 million ISK profit. Not too shabby.

“But Humjob, how can I find good stuff to trade?”

Quite easy. Go into the price history screen and look at the table. Make sure it is sorted by date with the latest date is at the top. Multiply the AVERAGE PRICE PER DAY by the AVERAGE VOLUME PER DAY. A good rule of thumb is that if there isn’t at least 1 billion ISK going through the item every day, it’s not worth seriously trading. Also, make sure there is a sufficient amount of order volume. If there aren’t at least 20 orders per day of the item, it might still be worth trading, but it won’t be your bread and butter. The funny thing is, you don’t even have to know what the item does. I don’t know what half the !@#$%^&* I trade does. All you have to know is the spread and the volume.

Or if you’re lazy, trade the stuff on the quickbar. Most of it fits my criteria for trading. A key thing to remember is that the markets are ALWAYS CHANGING, so you always have to watch them. An item with !@#$%^&* volume and a 4% spread today might have great volume and a 20% spread tomorrow.

It is CRUCIAL CRUCIAL CRUCIAL that you use your wallet for order management and the quickbar of the market screen to move between items. This will save you ridiculous amounts of time moving between items and modifying orders. To add an item to the quickbar, right click it on the market screen and click ‘add item to quickbar’. Now you can browse to it quickly without having to scroll through numerous laggy windows.

My most profitable items are POS fuels (hydrogen, nitrogen, oxygen, helium isotopes and liquid ozone), covert ops cloaking device IIs, +5 implants, and advanced materials.

And my last, most important piece of advice to any trader… STAY ON TOP OF YOUR ORDERS. If you ‘go away’ for a few weeks, you may come back to a nasty surprise as the item you bought at 200 is now trading at 73 and you’ve lost billions of ISK. This has happened to me more times than I care to admit.

There is a lot more to trading than what I’ve written here, I could probably write 30 pages about it. But these are the basics.

posted by spt at 1:20 am  

Wednesday, March 19, 2008

Dominix Setup for Level 4 Mission

This ship is very skill intensive, I’ll say that off the rip, but it can solo level 4’s. Though you can make sure that it will net a lot of EVE Online ISK from just running missions alone. But keep in mind that flying in these expensive thing could cost you a great deal of isk if being mishandled.

Highs:
Small Laser (random t1, cheap low cap use no ammo use aggro puller)
4 Drone Augmentors (Huge drone range)
Mids:
5 Capacitor Recharger t2’s
Lows:
2 Energized Adaptive Nano Membranes t2
4 t2 Armor Hards (Rotate to what damage the NPCs will do)
1 t2 Armor Rep Large
Rigs:
2 Aux Nano Pump
Nanobot Accelerator

Drones: Rotate to damage type, t2

Granted I have well over 20m sp, but it does work great as a solo setup. Just make sure you still take out the warp jamming ships first or you might losing this piece of 100m+ ISK before you even know it.

posted by spt at 1:37 am  

Wednesday, March 12, 2008

Begin your Pirate career from day one

Begin your Pirate career from day one

I cannot tell you how often do I find noobs glorifying pirates. They just can’t wait to have enough skills to become one…but when is enough skills? I believe that it’s not what you train that enables you to become effective, but it’s skill.

Your main focus early on is going to be ship / gunnery skills. You need to create a character that can do at least lvl 2 frigate ships…and can shoot at least lvl 2 in their race’s guns. Sure you will be lacking effective gunnery skills you get later on…but do not worry about that at this time. Remember, piracy is preying on the weak…regardless of the ship size. It is also about making isk out of your prey, have fun but make sure it paid off your cost.

Your next task is training up skills to use a Warp Scrambler (VERY IMPORTANT)!!! If you are unable to hold your targets down, you will not likely kill them, unless they are really retarded.

You should be able to acquire these skills in 1 day…at the most 1.5 days. Once you have, now get ready for some fun.

One thing great about piracy, is that you find all sorts of people. Some are smart, some are stupid. Some are just think headed and big headed about themselves. These are the targets you want. For starters, they are full of themselves, and they need a good beating anyway. In my second day, I managed to kill in a rifter solo, 2 battlecruisers, an assortment of frigates, 1 thorax cruiser, and a maller. Not because I out gunned them, but because I used their weaknesses against them.

Now, take your new shiny frigate out into the belts…preferrably around a heavily populated area…like Jita……Oh I love Jita…hehe. Anyway, you want to find those people mining into a can. We are about to use the can flag trick. It’s perfectly legitimate…and so much fun.

You do have one advantage, and thats the targets your going after look at you as a one day old character…a noob. Someone to not even worry about. Because of this, you are likely to get plenty of people to shoot at you, or take their cans back after you stole it from them.

Now, once you have found a target, click their ship and do Show Info. Check out the character flying it. How old are they, and what is their corporation like. If you are targetting a character 3 months or younger, and in a noob corp, or a small populated corp…begin working your way towards their can. Make sure you have something throwaway in your cargo, you will need it.

Once you have reached their can, drop your trash loot next to them, and open up you can you just dropped. Now, while keeping it open, open their can. Drag the contents of their can (ore, items, etc.) into your can. Presto, you just stole their goods. They now have 15 minutes to react. If they steal it back, you will know because they will be flashing red. If they do not flash red, just wait around a bit. They have 15 minutes to react. Shoot at your can a bit to tempt them to take it back. At the end of the 15 minutes…if they still will not take it, warp out for a minute and come back. Someone is bound to steal it…just keep a sharp eye out for flashy red ships.

Now, thats just a basic understanding of what you will be doing. Lets look a bit more into WHO you want to target. Lets say you stumble upon a prophecy mining (God Forbid). Right click it and look at it a bit. See what it has equipped. Learn to know the difference between small, medium, and heavy turrets. If the prophecy has medium turrets….there is a good chance that it is either baiting, or it really is mining and they really are using that ship incorrectly.

This is good if they are mining, as it means they are idiots, and they haven’t a clue about anything. Your advantage is that you are in a small ship..and their medium turrets are not going to hit you well if you orbit them at a close range…say 1k to 2k away. Your main threat will be if they have a webber on, and if they have drones.

At this statge of the game, I would avoid all drone ships really, unless they are using drones to mine with, then you are safe.

If you stumble upon a frigate mining, then by all means steal from them..as they probable have no other gun slots available.

It it unlikely that you will find a battleship pilot mining that will steal back from you. It’s possible, but not likely. Use the same strategy from above on the prophecy on a turret based battleship.

If you stumble upon a ferox battler cruiser mining…rest assured it will have some launchers. If it has heavy launchers, thats good for you assuming you can keep a very good speed orbiting the ship. If not, I wouldn’t test it.

Destroyers out mining are a great target to pirate. If you stumble upon any of them, and you see 2 to 4+ miner lasers on one, you can bet they do not have any other room for any turrets. But a simple “look” will prove that theory.

The object is not to kill these targets, but to ransom them. You want to kill their ships down to 50% of their structure…then stop and convo them up. Ask them for 80% of their ships worth. Do not waste time of frigates. Just pop those ships…and scoop up their loot. Remember that in the end its all about making eve online isk. If you just continue buying isk and throw them into the field over and over without start making some. You’ll see yourself getting screwed up real soon.

Piracy is all about skill, and sizing the prey up. You need to get to know your ship..what it can take, and what it cannot take. By following the guide above for a 1st day pirate, you should have plenty of success. As time goes on, you will learn more trips, and become even more confident…a trait that has won a many of battles.

posted by spt at 12:52 am  

Thursday, March 6, 2008

Pirate Guide

Requirements (for beginners)

Quite a bit of skills, but since most of them don’t take too long and most of them are essential anyway it’s not too much of a hassle. Of course, you gonna need some cheap ISK as a head start.

  • Speed
    • Train Microwarp Drive. This way you can evade missiles and turret fire. In a frigate you can take down opponents much larger than yourself if you can rely on a speed advantage. This leads to…
    • High Speed Maneuvering I
    • Navigation IV
    • Afterburner IV
  • Interrupts
    • Warp Scrambler (the -2 scramble is more likely to stop a target with a warp core stabiliser opposed to a Warp Disruptor), meaning…
    • Propulsion Jamming I
    • Navigation II
    • Electronics III
  • Capacitor Power Relays (since a Microwarp Drive and Warp Scramber are quite a drain…), which means:
    • Energy Grid Upgrades II
    • Science I
    • Engineering II
  • Slow Downs (optional)
    • Stasis Webfilter (no additional requirements for this one), though not necessary in asteroid belts, near planets, etc.
  • A ship (.. surprise!)
    • Kestrel or Rifter. They allow lockdowns combined with decent speeds and fire power.
    • The Kestrel should be outfitted with rockets or standard missiles, depending on your personal preference
    • The same goes with guns and missiles for the Rifter
    • The Amarr and Gallente versions of those ships are a little more difficult to master and are inferior in regards to ship design

Hunting Locations

  • In general 0.4 space and below. Look around less busy areas since those are the ones where the miners are usually hiding and keep your eyes open in local.
  • Use your scanner to look for haulers and mining cruisers
  • Once you found one either use the scanner to narrow him down (recommended - takes some practice but much faster once you got the hang of it), or skim the belts manually

Fighting

  • Orbit your prey at your optimal range and engage your warp scrambler and weapons
  • Convo him once you got him down to structure to ask for a ransom. Base your eve online isk request on the value of his ships, modules and the overall amount he would lose if he went down.
  • Don’t pod-kill your target as the security status hit will prevent you from going into high security space again buy eve isk
posted by spt at 8:40 pm  

Wednesday, March 5, 2008

Making money from war

This is a strategy that my friend’s have used for some time … okay first of all you are going to need a 2 member team .. 1 has to be a producer and one has to be a politician … okay the first thing you do is join some corporation that is small (you can join a big one its your choice but i recommend a small one cheap eve isk) okay now the producer has to make a lot of guns and ammo when that is done the politician has to use its connections to try to start a war
between two corporations and when these corporations are in war the producer can make a lot of EVE ISK while selling one or even both corporations weapons my friend tested this and he made about 60 mil in 2 days and he just started playing eve in about 4 weeks .. hope this helped Buy EVE Online ISK

posted by spt at 7:58 pm  

Monday, March 3, 2008

Earn ISK by getting podded

Earn cheap ISK every time you get podded!

It’s true. You can turn the agony of getting podded into ecstasy! Instead of groaning at the sight of your nice shiny ship being blown to bits you’ll sit back and smile. Don’t believe me? It’s true! Here’s how:

It’s not an easy or quick thing to achieve but the secret to not fearing but anticipating your ships destruction is to manufacture it yourself at minimum cost and insure it for more than the cost of the insurance itself and your build costs. Simple hey?!

Simple as it is, it won’t be an easy task but it will definitely pay off in the long run and you will have a goal to achieve in-game that will keep you motivated for months. Buy eve isk

The money really starts to flow when you can build battlecruisers - the cost / benefit is pretty fantastic and you’ll giggle to yourself each time you get blown up!

The best way to leverage your new found pod cash flow is to actively seek out pirate encounters - should you actually defeat the pirates you’ve gained loot that you can sell and even if you lose you’re still quids in. Fantastic, and masses of fun. Just remember to only use cheap components or looted ones or you might lose eve online isk.

posted by spt at 2:01 am  

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